
It's an ingenious game mechanic that makes chance a factor. This is where the cookhouse comes in: placing a die in the cookhouse with a portion of food replenishes the die's durability. When the durability reaches zero, dice will die and be removed from the screen. Dice only have finite durability one point of which gets lost with every roll. Pressing the spacebar rerolls the dice allowing spent dice to be used again and dice that were not used potential be assigned different tasks. The basic mechanic of the game involves assigning dice to tasks befitting the type of work shown on the top face. Just as in real life, they are the backbone of your society.
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That's working, gathering, building, fighting, and exploring. Each face represents a task that it is capable of doing. Each peasant die has six different faces. Initially, that's food, wood, stone, and metal, but later on gold, herbs, wheat, and beer.Īt the bottom of the screen are twelve squares, six of which are filled with orange dice. Players of games like the Age of Empires series will be intimately familiar with the resource collection element of the game.

There's also some cargo, trees, mines, quarries, glades, and hunting areas. Upon disembarking, the player is set the task of building a settlement.īy the port is a single structure, a cookhouse, an essential building for reasons I'll go into later.

The game starts with a sailing ship approaching a landmass that is part of a ringed halo-like structure. Dice Legacy is a city-building, resource collecting, real-time strategy game with a difference.
